﻿using HarmonyLib;
using Verse;
//using Multiplayer.API;

namespace Meow
{
    [StaticConstructorOnStartup]
    public static class HarmonyInit
    {
        public static Harmony harmonyInstance;

        static HarmonyInit()
        {
            harmonyInstance = new Harmony("Meow: PawnRenderAdjuster");
            harmonyInstance.PatchAll();

            //if (!MP.enabled) return;
            //MP.RegisterAll();
        }
    }
}
